Click on the titles to order the following books by Andi Stix and Frank Hrbek:
Students in extracurricular activities often have coaches, yet it is students in the classroom who are most in need of the motivation and support that coaches provide. In Teachers as Classroom Coaches: How to Motivate Students Across the Content Areas, you’ll learn how to apply the same methods that professional coaches use to help students achieve more in all subjects and at all grade levels. These strategies, which have been used successfully in some of the most diverse classrooms in the country, can help to
- Ensure harmonious group work,
- Improve organizational and note-taking skills,
- Overcome emotional and environmental roadblocks,
- Resolve conflicts among students, and
- Empower students by allowing them ownership of their work.
In addition to the coaching strategies, the book provides sample assessment forms, student-teacher dialogues, real-life examples of coaching in action, and a wealth of cross-curricular project ideas. Whether you teach elementary, middle, or high school, and no matter the content area, this book has everything you need to fire up students’ imaginations and get them engaged, inspired, and motivated to succeed.
Make history in your classroom with an engaging, integrated approach to active social studies learning. You’ll motivate your students with powerful strategies for brainstorming, language arts integration, discussion, primary sources, and deductive reasoning. The included Teacher Resource CD features modifiable students pages, and assessment materials. 304pp.
Contact Andi Stix directly for a copy of this book
A guide for parents and teachers using manipulatives, pictures, words, and numbers to help children in grades 3 to 8 understand Mathematics.
Provide a new way to understand equivalence and fractional computation! This set is color-coded by family, and each grid shows a specific fractional amount including halves, thirds, fourths, fifths, sixths, eighths, tenths, and twelfths. Also includes two hundredths grids. Ideal for overhead projector. Grades 4-8.
Offers a list of multi-level, young adult literature that can be integrated in the Social Studies classroom.
Exploring History Series
The Exploring History series brings together simulations, primary sources, and historical background information in a series of comprehensive, topic-specific kits. With an emphasis on people throughout the ages, the activities make history engaging, challenging, and exciting for students. And because the kits integrate a variety of documents, students are better prepared to tackle the document-based assessment components of standardized tests.
Each kit includes:
- Multimedia CD-ROM & Teacher resource CD-ROM
- Student reproducibles
- Overhead transparencies
- Tests and assesments
- Bonus items such as maps, charts, simulation cards and story cards (items may vary)
Contact Andi Stix directly to see if your school qualifies for a $100 coupon per title in the Exploring History series. This offer is only available through The Interactive Classroom. Purchase order information can be found on our contact page.
Decipher poetic clues to locate geographical features on a map of China. Perform Confucian sayings in terms of morality and ethics. Categorize Taoistic proverbs. Listen to typical cases of the time and determine the morality of Legalist laws. Simulate a Buddhist meditative exercise for self-improvement. Participate in a cultural fair that highlights the achievements of the Chinese dynasties. As villagers, debate whether to follow the leadership of Mao Tse-tung or Chiang Kai-shek. Evaluate sayings regarding attitudes towards women in ancient China and compare them to how women are treated today. Conduct surveys to determine how well the 12 zodiacs describe the students. Celebrate the Chinese New Year.
Simulate an archaeological dig. Use the Rules of Cuneiform Writing to design a pictograph. Simulate legal proceedings under the Babylonian Hammurabi Code. Read and discuss the exploits of King Gilgamesh. Decide your own fate during multiple Assyrian War simulations. The bonus items are a 34″ x 22″ full-color map of Mesopotamia, a Cuneiform Poster, and Hammurabi Cards.
Using body language and acting skills, bring one-dimensional hieroglyphs to life. Design a booklet on the mummification process and perform an experiment on dehydration. Participate in an identification activity of strange, mysterious gods. Simulate a forensic investigation of a mummy. Compete in the bartering system by trading Egyptian goods for goods from other Mediterranean countries. The bonus items are a 34″ x 22″ full-color map of Ancient Egypt, Action Symbolic Signs, and Egyptian Gods and Goddesses Cards. Multimedia CD. Teacher Resource CD.
Hunt for archaeological clues in a simulated museum. Compete in a Spartan survival test. Persuade an undecided city-state to align itself with Athens. Become acquainted with myths and legends. Compete in the Olympic Games. Design Greek architecture and pottery. Participate in a Socratic Seminar. The bonus items are a 22″ x 34″ full-color map of Ancient Greece and a 22″ x 34″ full-color chart depicting characters of Greek mythology.
Act as Hannibal making decisions during the Punic Wars. Create a mosaic. Lobby the Senate to build a road to your city. Conduct experiments to design a bridge and engineer an aqueduct. Hide from the Roman army on Masada. Debate the Roman Empire becoming a Christian state. Bonus items include a 34″ x 22″ full-color map of ancient Rome and a 34″ x 22″ full-color chart depicting characters of Roman mythology.
Use a quiz show format to answer questions about the Dark Ages. Given clues, identify characters in various classes of the fuedal system. Design a family’s coat of arms. Contrast the simple lifestyles of monks with the illuminated manuscripts they created. Debate the issues that led to the Crusades. Decide how to deal with the Black Death. Produce a play based on the life of Joan of Arc. The bonus items are two 34″ x 22″ full-color charts: The Middle Ages: A Chronology of Events and Life in a Medieval Town.
Apply rules of perspective to create drawings representative of the Renaissance style. Experience the many talents of a true “universal man,” Leonardo da Vinci. Act as Venetian merchants purchasing goods in foreign ports and reaping high profits. After reading profiles of a variety of Renaissance women, compare and contrast their lives with one another and with women of today. Write and act in a play about Martin Luther’s attempts to reform the Roman Catholic Church in the 16th century. The bonus items are two full-color charts: The Renaissance: A Chronology of Events (22″ x34″) and Artists of the Renaissance (34″ x 22″).
Perform in a four-act play about the spice trade. Write a diary of a simulated journey of exploration. Role-play historical figures to learn how Europeans reacted to the mad scramble for overseas empires. Debate whether or not Columbus Day should be celebrated. The bonus items are 33 Explorer Fact Cards and a 34″ x 22″ full-color map showing trade routes and the journeys of Columbus.
Write newspaper articles in a “yellow press” newsroom. Lobby against going to war with Spain. Debate the seizure of the Panama Canal. Role-play the decisions that drew nations into World War I. Become a casualty of trench warfare. Discuss the legacy of the Treaty of Versailles. The bonus items are a 22″ x 34″ full-color chart: World War I Chronology and a 34″ x 22″ full-color map showing Pre- and Post-World War I Europe.
Examine wreckage from the bed of Pearl Harbor. Learn how to send semaphore. Investigate women’s contributions to the war effort. Recreate a television news report of the Battle of Stalingrad. Debate the use of atomic bombs against Japan. Pass judgment on Nazi war criminals at the Nuremberg Trials. The bonus items are 26 cards of Maritime Signal Flags and a full color 34″ x 22″ map of major battle sites.
Explore the history of anti-Semitism. Examine the plight of escapees as they look for a safe haven. Become sensitive to the anguish of the Judenrat. Learn how the Nazis used propaganda. Stage a hearing before the U.N. to determine Israel’s status as a nation. Read testimonials from over 200 survivors. The bonus items are a full-color 34″ x 22″ Holocaust Time Line Collage and Holocaust Profile Cards.
Explore reasons why people came to America. Simulate immigrating by deciding what to pack for the journey. Acting as Pilgrims, write a Mayflower Compact. Create exhibits for a Native American museum. Design a site plan for a colonial settlement. Simulate colonial life by creating a Colonial Fair. The bonus items are a 22″ x 34″ full-color map of Colonial America and three full-color contour maps for site plans.
Perform skits dramatizing British acts imposed on the Colonies. As colonists, debate whether or not to sign the Declaration of Independence. Design a tour of the sites of five critical battles. Write the Articles of Confederation. The bonus items are 22″ x 34″ full-color maps of Colonial America and of the Battles of the American Revolution plus a full-color chart: British Acts Imposed on the Colonies.
Take part in a Constitutional Convention play. Elect a president. Examine the process by which a bill becomes a law through role-playing. Debate the creation of a federal judicial system. Acting as U.S. diplomats, negotiate foreign treaties. The bonus items are two 34″ x 22″ full-color charts: How Does a Bill Become a Law? and Checks and Balances.
Witness the effect of the Land Act of 1785 by becoming a wagon train of pioneer families on the Oregon Trail. Create “Free Homestead” posters. Write short stories that reflect young adults’ reactions to the frontier’s challenges. Debate issues related to the Westward Expansion. The bonus items are Family Profile Cards and a 34″ x 22″ full-color map of the Oregon Trail.
Debate the Dred Scott Decision. Create a documentary TV show about a Civil War topic. Assist President Lincoln in selecting a general to lead the Union Army. Perform six mini-skits to set the stage for a simulation of the Battle of Gettysburg. The bonus items are Civil War Fact Cards, Scene Cards for the mini-skits, and a 34″ x 22″ full-color map showing the sites of the major Civil War battles.
Simulate a voyage on a ship from Europe, landing at Ellis Island. Investigate the conditions that motivated emigration. Compare the lives of different ethnic groups after they settled in America. Conduct oral history interviews of different immigrants’ experiences. The bonus items are Immigrant Profile Cards and a full-color 34″ x 22″ map highlighting the immigrants’ countries of origin.
Conduct an efficiency simulation to explore the principles behind the mass production of goods. Simulate the patent process. Assume the roles of assembly line workers and produce shirts from start to finish. Negotiate to prevent a workers’ strike. The bonus items are a 34″ x 22″ full-color poster of Industrial Revolution highlights and Famous Faces Cards.